Table shop and money
The table shop spends the run's cash; Home's Shop spends chips from the vault. Shops open before betting, and purchases must leave enough cash for the minimum bet.
Poker Head's prices are written for a reference stake of 150 chips and scale with the chips you bring; the table below shows the reference values. It uses a limited permanent build and core-biased stock. See builds, finance and replacement. Markup and discounts can change unpaid prices. Finance uses contract amounts; buyback refunds the actual price paid. J-54's Table sells nothing and shows no shop. Classic items retain bankroll-percentage prices.
Current base prices
| Name | Price | Effect |
|---|---|---|
| Short Loan | Borrow 100 / repay 120 | Receive 100 chips now; repay 120 after 3 rounds. One loan at a time. |
| Swap | 1% of bankroll at restock | Replace your first card with the top card of the deck. |
| Hole Card Hacker | 2% of bankroll at restock | Flip the dealer's face-down card face up for the rest of the round. |
| Peek | 2% of bankroll at restock | Reveal the rank of the next card in the deck. |
| Danger Radar | 3% of bankroll at restock | Tell whether your next hit would bust you (under the rules in force). |
| Shield | 3% of bankroll at restock | Dispel every active chaos rule for the rest of this round. |
| Fate Oracle | 4% of bankroll at restock | Reveal the ranks of the next 3 cards in the deck. |
| Temporary Allowance | 5 chips | Raise your bust limit by 2 for this round. |
| Original Price Receipt | 6 chips | Return another consumable for its actual purchase price; check victory at once. |
| Risk Pointer | 6 chips | Check whether your next hit would bust under the current effects. |
| Card Lens | 8 chips | Reveal the next rank. |
| Silence Seal | 10 chips | Suppress all Chaos rules for this round, including new ones. |
| Sleeve Clip | 10 chips | Replace your first card with the next deck card. |
| Loss Waiver | 10 chips | Surrender without a loss; no recovery receipt is created. |
| Bust Insurance | 12 chips | This round, if you bust the dealer still plays; a dealer bust makes it a push. |
| Card Recall | 12 chips | Remove your last card; keep at least two. |
| Hole Probe | 14 chips | Reveal the dealer's hole card. |
| Purchasing Privilege | 15 chips | Shop goods cost 10% less; prices round upward. |
| Priority Exchange | 15 chips | One extra free shop refresh per restock. |
| Clause Removal | 15 chips | Remove one persistent Chaos rule of your choice. |
| Fate Forecast | 16 chips | Before betting, see your two opening cards. |
| Performance Bond | 20 chips | Invest 20 chips; win at least 2 of 3 rounds to receive 55, otherwise 15. |
| Amendment Letter | 20 chips | Choose one of two new cores; keep your purchased goods. |
| Long Hand Dividend | 20 chips | Win with at least 4 cards for an extra 50% of the final wager. |
| Retreat Discount | 20 chips | Reduce surrender loss by 10 percentage points, to a minimum of 10%. |
| Fourfold Ticket | 20 chips | Your next legal double this round stakes 4 times the original wager; a loss beyond your cash becomes debt. |
| Aces to the Top | 25 chips | Move the next ace in the deck to the top. |
| High Stakes | 25 chips | A doubled win earns an extra 25% of the final wager. |
| Yield Privilege | 25 chips | Positive investment profit increases by 50% at maturity. |
| Fixed Deposit | 30 chips | Invest 30 chips; receive 50 after 2 rounds. |
| Graceful Retreat | 30 chips | Surrender loses only 20% of your wager, rounded upward. |
| Risk Stock | 30 chips | Invest 30 chips; after 2 rounds, a 50% chance of 100, otherwise 0. |
| Open Audit | 35 chips | When your turn starts, reveal a dealer hole card with effective value at least 10. |
| Spare Sleeve | 35 chips | One free replacement of your first card each round. |
| Recovery Receipt | 40 chips | After a paid surrender, win the next round to recover 50% of the surrendered wager, rounded upward, regardless of its discounted loss. |
| Court Discount | 40 chips | Your J, Q and K count as 10 or 5, whichever is better (like an ace). |
| Shared Risk | 40 chips | On a doubled loss, pay only 75% of the final wager, rounded upward. |
| Comeback Ace | 50 chips | After surrendering, your next hand starts with an ace. |
| Borrowed Glory | 55 chips | The dealer's starting blackjack becomes your starting win. |
| Five Card Feast | 55 chips | Win with at least 5 cards for an extra 200% of the final wager. |
| Sleeve Mark | 60 chips | See the next rank when your turn begins. |
| Almost Perfect | 70 chips | After opening natural settlement, your totals of 20 and 22 count as 21. |
| Perfect Payout | 80 chips | A winning recognized 21 earns base profit of 3 times the final wager. |
| Private Account | Opening choice | Add 1 shop slot(s) and unlock financial products. |
| The Dealer's Invitation | not sold | Choose one of two random cores, or take 60 chips and no core for this run. |
| Raise Permission | Opening choice | You may double after hitting. |
| Exit Clause | Opening choice | You may surrender after hitting, before busting. |
| Room to Breathe | Opening choice | Raise your bust limit by 2 while this core is active. |
| Fresh Hand | Opening choice | Once per round, before your first action, swap both opening cards for the next two in the deck. |