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Table shop and money

The table shop spends the run's cash; Home's Shop spends chips from the vault. Shops open before betting, and purchases must leave enough cash for the minimum bet.

Poker Head's prices are written for a reference stake of 150 chips and scale with the chips you bring; the table below shows the reference values. It uses a limited permanent build and core-biased stock. See builds, finance and replacement. Markup and discounts can change unpaid prices. Finance uses contract amounts; buyback refunds the actual price paid. J-54's Table sells nothing and shows no shop. Classic items retain bankroll-percentage prices.

Current base prices

NamePriceEffect
Short LoanBorrow 100 / repay 120Receive 100 chips now; repay 120 after 3 rounds. One loan at a time.
Swap1% of bankroll at restockReplace your first card with the top card of the deck.
Hole Card Hacker2% of bankroll at restockFlip the dealer's face-down card face up for the rest of the round.
Peek2% of bankroll at restockReveal the rank of the next card in the deck.
Danger Radar3% of bankroll at restockTell whether your next hit would bust you (under the rules in force).
Shield3% of bankroll at restockDispel every active chaos rule for the rest of this round.
Fate Oracle4% of bankroll at restockReveal the ranks of the next 3 cards in the deck.
Temporary Allowance5 chipsRaise your bust limit by 2 for this round.
Original Price Receipt6 chipsReturn another consumable for its actual purchase price; check victory at once.
Risk Pointer6 chipsCheck whether your next hit would bust under the current effects.
Card Lens8 chipsReveal the next rank.
Silence Seal10 chipsSuppress all Chaos rules for this round, including new ones.
Sleeve Clip10 chipsReplace your first card with the next deck card.
Loss Waiver10 chipsSurrender without a loss; no recovery receipt is created.
Bust Insurance12 chipsThis round, if you bust the dealer still plays; a dealer bust makes it a push.
Card Recall12 chipsRemove your last card; keep at least two.
Hole Probe14 chipsReveal the dealer's hole card.
Purchasing Privilege15 chipsShop goods cost 10% less; prices round upward.
Priority Exchange15 chipsOne extra free shop refresh per restock.
Clause Removal15 chipsRemove one persistent Chaos rule of your choice.
Fate Forecast16 chipsBefore betting, see your two opening cards.
Performance Bond20 chipsInvest 20 chips; win at least 2 of 3 rounds to receive 55, otherwise 15.
Amendment Letter20 chipsChoose one of two new cores; keep your purchased goods.
Long Hand Dividend20 chipsWin with at least 4 cards for an extra 50% of the final wager.
Retreat Discount20 chipsReduce surrender loss by 10 percentage points, to a minimum of 10%.
Fourfold Ticket20 chipsYour next legal double this round stakes 4 times the original wager; a loss beyond your cash becomes debt.
Aces to the Top25 chipsMove the next ace in the deck to the top.
High Stakes25 chipsA doubled win earns an extra 25% of the final wager.
Yield Privilege25 chipsPositive investment profit increases by 50% at maturity.
Fixed Deposit30 chipsInvest 30 chips; receive 50 after 2 rounds.
Graceful Retreat30 chipsSurrender loses only 20% of your wager, rounded upward.
Risk Stock30 chipsInvest 30 chips; after 2 rounds, a 50% chance of 100, otherwise 0.
Open Audit35 chipsWhen your turn starts, reveal a dealer hole card with effective value at least 10.
Spare Sleeve35 chipsOne free replacement of your first card each round.
Recovery Receipt40 chipsAfter a paid surrender, win the next round to recover 50% of the surrendered wager, rounded upward, regardless of its discounted loss.
Court Discount40 chipsYour J, Q and K count as 10 or 5, whichever is better (like an ace).
Shared Risk40 chipsOn a doubled loss, pay only 75% of the final wager, rounded upward.
Comeback Ace50 chipsAfter surrendering, your next hand starts with an ace.
Borrowed Glory55 chipsThe dealer's starting blackjack becomes your starting win.
Five Card Feast55 chipsWin with at least 5 cards for an extra 200% of the final wager.
Sleeve Mark60 chipsSee the next rank when your turn begins.
Almost Perfect70 chipsAfter opening natural settlement, your totals of 20 and 22 count as 21.
Perfect Payout80 chipsA winning recognized 21 earns base profit of 3 times the final wager.
Private AccountOpening choiceAdd 1 shop slot(s) and unlock financial products.
The Dealer's Invitationnot soldChoose one of two random cores, or take 60 chips and no core for this run.
Raise PermissionOpening choiceYou may double after hitting.
Exit ClauseOpening choiceYou may surrender after hitting, before busting.
Room to BreatheOpening choiceRaise your bust limit by 2 while this core is active.
Fresh HandOpening choiceOnce per round, before your first action, swap both opening cards for the next two in the deck.
Describes origin/main @ 108b5e1 (2026-10-17) · game v0.2.0